![]() (2 items) The initial heal of Grand Healing invigorates you and group members affected for |cffffff6|r seconds, restoring |cffffff5-224|r Magicka and Stamina every |cffffff2|r seconds. (E.g., 5p SPC, 5p Infal, 1p Monster set, with SPC or Infal staves. Increases weapon enchantment effect by |cffffff10-30|r% and reduces enchantment cooldown by |cFFFFFF50|r%.ĭeals |cffffff87-2470|r Magic Damage and restores |cffffff16-461|r Magicka. A vMA resto is better than a non-set resto, but is less desirable than a vDSA resto or a setpiece resto for group content. W/ CP amps that would get it in a decent spot and with it being able to crit would add some really nice guaranteed damage to the end of crit rush. ![]() I think they should make it a bleed so it ignores resists and maybe bump the damage up to 5k over 5s. Information about this set was provided by. Please vote based on contribution, not opinion. Be sure to think about strengths, weaknesses, counters, and synergies in your discussions. |H0:item:55981:370:50:0:0:0:0:0:0:0:0:0:0:0:0:1:0:0:0:0:0|h|h I havent been able to get a sharpened lightning Maelstrom staff yet for my front bar so I am using another sharpened lightning staff with weapon damage enchantment and have a sharpened Maelstrom fire staff on back. Still too low of damage for a vma weapon. Adds 103 Spell Damage, Reduces the cost of Destructive Touch by 10 and increases your Spell Damage by 600 for 4 seconds after activating it.
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